How To Play

Race to the score before practice ends. Four Strokes turns swim sets into a team game using challenge cards, action cards, and dice.

At first, it may not feel as easy to pick up as a typical tabletop game. Four Strokes crosses over between an actual sport and a tabletop game, even though the core rules stay simple.

Objective

First team to the agreed score wins.

The default target is 1650 yards. If practice time runs out before any team reaches the target, the team with the highest score wins.

Swimmer swimming breaststroke

Round Flow

Every round creates a new swim challenge.

1

Choose a Challenge

Draw four challenge cards and pick one set for your team.

2

Roll the Dice

Use the dice shown on the card to set the swim details.

3

Play Action Cards

Gain an edge, defend your lane, or disrupt another team.

4

Dive In and Race

Complete the challenge and keep climbing toward victory.

What You Need

A Four Strokes deck, swimmer dice, lane space, swimmers split into teams, and a coach or player tracking the score.

Winning

Teams earn yards or points by completing the selected challenge. Keep playing rounds until a team reaches the target score.